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Java Unleashed

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Chapter 12

Java language fundamentals

Java is an object-oriented language. This means that the language is based on the concept of an object. Although a knowledge of object-oriented programming is necessary to put Java to practical use, it isn’t required to understand the fundamentals of the Java language. This chapter focuses on the language and leaves the object-oriented details of Java for Chapter 14, “Classes, Packages, and Interfaces.”

If you already have some experience with another object-oriented language such as C++ or Smalltalk, much of Java will be familiar territory. In fact, Java almost can be considered a new, revamped C++. Because Java is so highly derived from C++, many of the similarities and differences between Java and C++ will be highlighted throughout the next few chapters. Additionally, Appendix D provides a more thorough look at the differences between Java and C++.

This chapter covers the essentials of the Java language, including a few sample programs to help you hit the ground running.

Hello, World!

The best way to learn a programming language is to jump right in and see how a real program works. In keeping with a traditional introductory programming example, your first program will be a Java version of the classic “Hello, World!” program. Listing 12.1 contains the source code for the HelloWorld class, which also is located on the CD-ROM in the file

You may be thinking that you’ve already said hello to the world with Java in Chapter 2, “Java’s Design Is Flexible and Dynamic.” The HelloWorld program you saw in Chapter 2 was a Java applet, meaning that it ran within the confines of a Web page and printed text as graphical output. The HelloWorld program in this chapter is a Java application, which means that it runs within the Java interpreter as a stand-alone program and has text output.
class HelloWorld {

  public static void main (String args[]) {

    System.out.println(“Hello, World!”);



After compiling the program with the Java compiler (javac), you are ready to run it in the Java interpreter. The Java compiler places the executable output in a file called HelloWorld.class. This naming convention might seem strange considering the fact that most programming languages use the .EXE file extension for executables. Not so in Java! Following the object-oriented nature of Java, all Java programs are stored as Java classes that are created and executed as objects in the Java run-time environment. To run the HelloWorld program, type java HelloWorld at the command prompt. As you may have guessed, the program responds by displaying “Hello, World!” on your screen. Congratulations—you just wrote and tested your first Java program!

As you might have guessed, HelloWorld is a very minimal Java program. Even so, there’s still a lot happening in those few lines of code. To fully understand what is happening, you need to examine the program line by line. First, you need to understand that Java relies heavily on classes. In fact, the first statement of HelloWorld reminds you that HelloWorld is a class, not just a program. Furthermore, looking at the class statement in its entirety, the name of the class is defined as HelloWorld. This name is used by the Java compiler as the name of the executable output class. The Java compiler creates an executable class file for each class defined in a Java source file. If there is more than one class defined in a .java file, the Java compiler will store each one in a separate .class file. It isn’t strictly necessary to give the source file the same name as the class file, but it is highly recommended as a style guideline.

The HelloWorld class contains one method, or member function. For now, you can think of this function as a normal procedural function that happens to be linked to the class. The details of methods are covered in Chapter 14, “Classes, Packages, and Interfaces.” The single method in the HelloWorld class is called main, and should be familiar if you have used C or C++. The main method is where execution begins when the class is executed in the Java interpreter. The main method is defined as being public static with a void return type. public means that the method can be called from anywhere inside or outside of the class. static means that the method is the same for all instances of the class. The void return type means that main does not return a value.

The main method is defined as taking a single parameter, String args[]. args is an array of String objects that represents command-line arguments passed to the class upon execution. Because HelloWorld doesn’t use any command-line arguments, you can ignore the args parameter. You’ll learn a little more about strings later in this chapter.

The main method is called when the HelloWorld class is executed. main consists of a single statement that prints the message “Hello, World!” to the standard output stream, as follows:

System.out.println(“Hello, World!”);

This statement might look a little confusing at first because of the nested objects. To help make things clearer, examine the statement from right to left. First notice that the statement ends in a semicolon, which is standard Java syntax that has been borrowed from C/C++. Moving on to the left, you see that the “Hello, World!” string is in parentheses, which means it is a parameter to a function call. The method being called is actually the println method of the out object. The println method is similar to the printf method in C, except that it automatically appends a newline (\n) at the end of the string. The out object is a member variable of the System object that represents the standard output stream. Finally, the System object is a global object in the Java environment that encapsulates system functionality.

That pretty well covers the HelloWorld class—your first Java program. If you got lost a little in the explanation of the HelloWorld class, don’t be too concerned. HelloWorld was presented with no prior explanation of the Java language and was only meant to get your feet wet with Java code. The rest of this chapter focuses on a more structured discussion of the fundamentals of the Java language.


When you submit a Java program to the Java compiler, the compiler parses the text and extracts individual tokens. A token is the smallest element of a program that is meaningful to the compiler. This actually is true for all compilers, not just the Java compiler. These tokens define the structure of the Java language. All of the tokens that comprise Java are known as the Java token set. Java tokens can be broken down into five categories: identifiers, keywords, literals, operators, and separators. The Java compiler also recognizes and subsequently removes comments and whitespaces.

The Java compiler removes all comments and whitespaces while tokenizing the source file. The resulting tokens then are compiled into machine-independent Java bytecode that is capable of being run from within an interpreted Java environment. The bytecode conforms to the hypothetical Java Virtual Machine, which abstracts processor differences into a single virtual processor. For more information on the Java Virtual Machine, check out Chapter 39, “Java’s Virtual Machine, Bytecodes, and More.” Keep in mind that an interpreted Java environment can be either the Java command-line interpreter or a Java-capable browser.


Identifiers are tokens that represent names. These names can be assigned to variables, methods, and classes to uniquely identify them to the compiler and give them meaningful names to the programmer. HelloWorld is an identifier that assigns the name HelloWorld to the class residing in the source file developed earlier.

Although you can be creative in naming identifiers in Java, there are some limitations. All Java identifiers are case-sensitive and must begin with a letter, an underscore (_), or a dollar sign ($). Letters include both upper- and lowercase letters. Subsequent identifier characters can include the numbers 0 to 9. The only other limitation to identifier names is that the Java keywords, which are listed in the next section, cannot be used. Table 12.1 contains a list of valid and invalid identifier names.

Table 12.1. Valid and invalid Java identifiers.

Valid Invalid
HelloWorld Hello World
Hi_Mom Hi_Mom!
heyDude3 3heyDude
tall short
poundage #age

The Hello World identifier is invalid because it contains a space. The Hi_Mom! identifier is invalid because it contains an exclamation point. The 3heyDude identifier is invalid because it begins with a number. The short identifier is invalid because short is a Java keyword. Finally, the #age identifier is invalid because it begins with the # symbol.

Beyond the mentioned restrictions of naming Java identifiers, there are a few stylistic rules you should follow to make Java programming easier and more consistent. It is standard Java practice to name multiple-word identifiers in lowercase except for the beginning letter of words in the middle of the name. For example, the variable toughGuy is in correct Java style, whereas toughguy, ToughGuy, and TOUGHGUY are all in violation. This rule isn’t etched in stone—it’s just a good idea to follow because most other Java code you run into will follow this style. Another more critical naming issue regards the use of underscore and dollar sign characters at the beginning of identifier names. This is a little risky because many C libraries use the same naming convention for libraries, which can be imported into your Java code. To eliminate the potential problem of name clashing in these instances, it’s better to stay away from the underscore and dollar sign characters at the beginning of your identifier names. A good usage of the underscore character is to separate words where you normally would use a space.


Keywords are predefined identifiers reserved by Java for a specific purpose and are used only in a limited, specified manner. Java has a richer set of keywords than C or C++, so if you are learning Java with a C/C++ background, be sure to pay attention to the Java keywords. The following keywords are reserved for Java:

abstract     double           int                  super
boolean     else                interface        switch
break        extend            long               synchronized
byte          false               native             this
byvalue    final               new                 threadsafe
case          finally            null                 throw
catch        float               package           transient
char          for                 private             true
class         goto               protected         try
const         if                   public             void
continue   mplements     return             while
default     import             short
do instanceof static


Program elements that are used in an invariant manner are called literals or constants. Literals can be numbers, characters, or strings. Numeric literals include integers, floating-point numbers, and Booleans. Booleans are considered numeric because of the C influence on Java. In C, the Boolean values for true and false are represented by 1 and 0. Character literals always refer to a single Unicode character. Strings, which contain multiple characters, still are considered literals even though they are implemented in Java as objects.

If you aren’t familiar with the Unicode character set, it is a 16-bit character set that replaces the ASCII character set. Because it is 16 bit, there are enough entries to represent many symbols and characters from other languages. Unicode is quickly becoming the standard for modern operating systems.

Integer Literals

Integer literals are the primary literals used in Java programming and come in a few different formats: decimal, hexadecimal, and octal. These formats correspond to the base of the number system used by the literal. Decimal (base 10) literals appear as ordinary numbers with no special notation. Hexadecimal numbers (base 16) appear with a leading 0x or 0X, similar to C/C++. Octal (base 8) numbers appear with a leading 0 in front of the digits. For example, an integer literal for the decimal number 12 is represented in Java as 12 in decimal, 0xC in hexadecimal, and 014 in octal.

Integer literals default to being stored in the int type, which is a signed 32-bit value. If you are working with very large numbers, you can force an integer literal to be stored in the long type by appending an l or L to the end of the number, as in 79L. The long type is a signed 64-bit value.

Floating-Point Literals

Floating-point literals represent decimal numbers with fractional parts, such as 3.142. They can be expressed in either standard or scientific notation, meaning that the number 563.84 also can be expressed as 5.6384e2.

Unlike integer literals, floating-point literals default to the double type, which is a 64-bit value. You have the option of using the smaller 32-bit float type if you know the full 64 bits are not needed. You do this by appending an f or F to the end of the number, such as 5.6384e2f. If you are a stickler for details, you also can explicitly state that you want a double type as the storage unit for your literal, such as 3.142d. Because the default storage for floating-point numbers is double already, this isn’t necessary.

Boolean Literals

Boolean literals are certainly a welcome addition if you are coming from the world of C/C++. In C, there is no Boolean type, and therefore no Boolean literals. The Boolean values True and False are represented by the integer values 1 and 0. Java fixes this problem by providing a boolean type with two possible states: true and false. Not surprisingly, these states are represented in the Java language by the keywords true and false.

Boolean literals are used in Java programming about as often as integer literals because they are present in almost every type of control structure. Any time you need to represent a condition or state with two possible values, a boolean is what you need. You’ll learn a little more about the boolean type later in this chapter. For now, just remember the two Boolean literal values: true and false.

Character Literals

Character literals represent a single Unicode character and appear within a pair of single quotation marks. Similar to C/C++, special characters (control characters and characters that cannot be printed) are represented by a backslash (\) followed by the character code. A good example of a special character is \n, which forces the output to a new line when printed. Table 12.2 shows the special characters supported by Java.

Table 12.2. Special characters supported by Java.

Description Representation
Backslash \\
Continuation \
Backspace \b
Carriage Return,/td> \r
Form Feed \f
Horizontal Tab \t
Newline \n
Single Quote \’
Double Quote \”
Unicode Character \udddd
Octal Number \ddd

An example of a Unicode character literal is \u0048, which is a hexadecimal representation of the character H. This same character is represented in octal as \110.

String Literals

String literals represent multiple characters and appear within a pair of double quotation marks. Unlike all of the other literals discussed, string literals are implemented in Java by the String class. This is very different from the C/C++ representation of strings as an array of characters.

When Java encounters a string literal, it creates an instance of the String class and sets its state to the characters appearing within the double quotes. From a usage perspective, the fact that Java implements strings as objects is relatively unimportant. However, it is worth mentioning at this point because it is a reminder that Java is very object oriented in nature—much more than C++, which is widely considered the current object-oriented programming standard.


Operators, also known as operands, specify an evaluation or computation to be performed on a data object or objects. These operands can be literals, variables, or function return types. The operators supported by Java follow:

+ - * / % & |
^ ~ && || ! < >
++- -==+=-=*=/=

Just seeing these operators probably doesn’t help you a lot in determining how to use them. Don’t worry—you’ll learn a lot more about operators and how they are used in the next chapter, “Expressions, Operators, and Control Structures.”


Separators are used to inform the Java compiler of how things are grouped in the code. For example, items in a list are separated by commas much like lists of items in a sentence. Java separators go far beyond commas, however, as you’ll find out in the next chapter. The separators supported by Java follow:

{ } ; , :

Comments and Whitespace

Earlier you learned that comments and whitespace are removed by the Java compiler during the tokenization of the source code. You might be wondering, “What qualifies as whitespace and how are comments supported?” First, whitespace consists of spaces, tabs, and linefeeds. All occurrences of spaces, tabs, or linefeeds are removed by the Java compiler, as are comments. Comments can be defined in three different ways, as shown in Table 12.3.

Table 12.3. Types of comments supported by Java.

Type Usage
/* comment */ All characters between /* and */ are ignored.
// comment All characters after the // up to the end of the line are ignored.
/** comment */ Same as /* */, except that the comment can be used with the javadoc tool to create automatic documentation.

The first type of comment (/* comment */) should be familiar if you have programmed in C before. All characters inside the /* and */ comment delimiters are ignored by the compiler. Similarly, the second type of comment (// comment) also should be familiar if you have used C++. All characters appearing after the // comment delimiter up to the end of the line are ignored by the compiler. These two comment types are borrowed from C and C++. The final comment type (/** comment */) works in the same fashion as the C-style comment type, with the additional benefit that it can be used with the Java Automatic Documentation tool, javadoc, to create automatic documentation from the source code. The javadoc tool is covered in Chapter 37, “Java Documentation.” The following are a few examples of using the various types of comments:

/* This is a C style comment. */

// This is a C++ style comment.

/** This is a javadoc style comment. */

Data Types

One of the fundamental concepts of any programming language is that of data types. Data types define the storage methods available for representing information, along with how the information is interpreted. Data types are linked tightly to the storage of variables in memory because the data type of a variable determines how the compiler interprets the contents of the memory. You already have received a little taste of data types in the discussion of literal types.

To create a variable in memory, you must declare it by providing the type of the variable as well as an identifier that uniquely identifies the variable. The syntax of the Java declaration statement for variables follows:

Type Identifier [, Identifier];

The declaration statement tells the compiler to set aside memory for a variable of type Type with the name Identifier. The optional bracketed Identifier indicates that you can make multiple declarations of the same type by separating them with commas. Finally, as in all Java statements, the declaration statement ends with a semicolon.

Java data types can be divided into two categories: simple and composite. Simple data types are core types that are not derived from any other types. Integer, floating-point, Boolean, and character types are all simple types. Composite types, on the other hand, are based on simple types, and include strings, arrays, and both classes and interfaces in general. You’ll learn about arrays later in this chapter. Classes and interfaces are covered in Chapter 14, “Classes, Packages, and Interfaces.”

Integer Data Types

Integer data types are used to represent signed integer numbers. There are four integer types: byte, short, int, and long. Each of these types takes up a different amount of space in memory, as shown in Table 12.4.

Table 12.4. Java integer types.

Type Size
byte 8 bits
short 16 bits
int 32 bits
long 64 bits

To declare variables using the integer types, use the declaration syntax mentioned previously with the desired type. The following are some examples of declaring integer variables:

int i;

short rocketFuel;

long angle, magnitude;

byte red, green, blue;

Floating-Point Data Types

Floating-point data types are used to represent numbers with fractional parts. There are two floating-point types: float and double. The float type reserves storage for a 32-bit single-precision number and the double type reserves storage for a 64-bit double-precision number.

Declaring floating-point variables is very similar to declaring integer variables. The following are some examples of floating-point variable declarations:

float temperature;

double windSpeed, barometricPressure;

boolean Data Type

The boolean data type is used to store values with one of two states: true or false. You can think of the boolean type as a 1-bit integer value, because 1 bit can have only two possible values: 1 or 0. However, instead of using 1 and 0, you use the Java keywords true and false. true and false aren’t just conveniences in Java; they are actually the only legal Boolean values. This means that you can’t interchangeably use Booleans and integers like in C/C++. To declare a Boolean value, just use the boolean type declaration:

boolean gameOver;

Character Data Type

The character data type is used to store single Unicode characters. Because the Unicode character set is composed of 16-bit values, the char data type is stored as a 16-bit unsigned integer. You create variables of type char as follows:

char firstInitial, lastInitial;

Remember that the char type is useful only for storing single characters. If you come from a C/C++ background, you might be tempted to try to fashion a string by creating an array of chars. In Java this isn’t necessary because the String class takes care of handling strings. This doesn’t mean that you should never create arrays of characters, it just means that you shouldn’t use a character array when you really want a string. C and C++ do not distinguish between character arrays and strings, but Java does.

Casting Types

There will inevitably be times when you need to convert from one data type to another. The process of converting one data type to another is called casting. Casting often is necessary when a function returns a type different than the type you need to perform an operation. For example, the read member function of the standard input stream ( returns an int. You must cast the returned int type to a char type before storing it, as in the following:

char c = (char);

The cast is performed by placing the desired type in parentheses to the left of the value to be converted. The function call returns an int value, which then is cast to a char because of the (char) cast. The resulting char value is then stored in the char variable c.

The storage size of the types you are attempting to cast is very important. Not all types will safely cast to other types. To understand this, consider the outcome of casting a long to an int. A long is a 64-bit value and an int is a 32-bit value. When casting a long to an int, the compiler chops off the upper 32 bits of the long value so it will fit into the 32-bit int. If the upper 32-bits of the long contain any useful information, it will be lost and the number will change as a result of the cast. Information loss also can occur when casting between different fundamental types, such as integer and floating-point numbers. For example, casting a double to a long would result in the loss of the fractional information, even though both numbers are 64-bit values.

When casting, the destination type should always be equal to or larger in size than the source type. Furthermore, you should pay close attention to casting across fundamental types, such as floating-point and integer types. Table 12.5 lists the casts that are guaranteed to result in no loss of information.

Table 12.5. Casts that result in no loss of information.

From Type To Type
byte short, char, int, long, float, double
short int, long, float, double
char int, long, float, double
int long, float, double
long float, double
float double

Blocks and Scope

In Java, source code is broken up into parts separated by opening and closing curly braces ({ and }). Everything between curly braces is considered a block and exists more or less independently of everything outside of the braces. Blocks aren’t important just from a logical sense—they are required as part of the syntax of the Java language. Without any braces, the compiler would have trouble determining where one section of code ends and the next section begins. From a purely aesthetic viewpoint, it would be very difficult for someone else reading your code to understand what was going on without the braces. For that matter, it wouldn’t be very easy for you to understand your own code without the braces.

Braces are used to group related statements together. You can think of everything between matching braces as being executed as one statement. In fact, from an outer block, that’s exactly what an inner block appears like: a single statement. But what’s an outer block? Glad you asked, because it brings up another important point: Blocks can be hierarchical. One block can contain one or more nested subblocks.

It is standard Java programming style to identify different blocks with indentation. Every time you enter a new block you should indent your source code by a number of spaces, preferably two. When you leave a block you should move back, or deindent, two spaces. This is a fairly established convention in many programming languages. However, it is just a style and is not technically part of the language. The compiler would produce identical output even if you didn’t indent anything. Indentation is used for the programmer, not the compiler; it simply makes the code easier to follow and understand. Following is an example of the proper indentation of blocks in Java:

for (int i = 0; i < 5; i++) {

  if (i < 3) {




Following is the same code without any block indentations:

for (int i = 0; i < 5; i++) {

if (i < 3) {




The first code listing clearly shows the breakdown of program flow through the use of indentation; it is obvious that the if statement is nested within the for loop. The second code listing, on the other hand, provides no visual cues as to the relationship between the blocks of code. Don’t worry if you don’t know anything about if statements and for loops; you’ll learn plenty about them in the next chapter, “Expressions, Operators, and Control Structures.”

The concept of scope is tightly linked to blocks and is very important when working with variables in Java. Scope refers to how sections of a program (blocks) affect the lifetime of variables. Every variable declared in a program has an associated scope, meaning that the variable only is used in that particular part of the program.

Scope is determined by blocks. To better understand blocks, take a look again at the HelloWorld class in Listing 12.1. The HelloWorld class is composed of two blocks. The outer block of the program is the block defining the HelloWorld class:

class HelloWorld {



Class blocks are very important in Java. Almost everything of interest is either a class itself or belongs to a class. For example, methods are defined inside the classes they belong to. Both syntactically and logically, everything in Java takes place inside a class. Getting back to HelloWorld, the inner block defines the code within the main method as follows:

public static void main (String args[]) {



The inner block is considered to be nested within the outer block of the program. Any variables defined in the inner block are local to that block and are not visible to the outer block; the scope of the variables is defined as the inner block.

To get an even better idea behind the usage of scope and blocks, take a look at the HowdyWorld class in Listing 12.2.

class HowdyWorld {

  public static void main (String args[]) {

    int i;



  public static void printMessage () {

    int j;

    System.out.println(“Howdy, World!”);



The HowdyWorld class contains two methods: main and printMessage. main should be familiar to you from the HelloWorld class, except in this case it declares an integer variable i and calls the printMessage method. printMessage is a new method that declares an integer variable j and prints the message “Howdy, World!” to the standard output stream, much like the main method did in HelloWorld.

You’ve probably figured out already that HowdyWorld results in basically the same output as HelloWorld, because the call to printMessage results in a single text message being displayed. What you might not see right off is the scope of the integers defined in each method. The integer i defined in main has a scope limited to the body of the main method. The body of main is defined by the curly braces around the method (the method block). Similarly, the integer j has a scope limited to the body of the printMessage method. The importance of the scope of these two variables is that the variables aren’t visible beyond their respective scopes; the HowdyWorld class block knows nothing about the two integers. Furthermore, main doesn’t know anything about j, and printMessage knows nothing about i.

Scope becomes more important when you start nesting blocks of code within other blocks. The GoodbyeWorld class shown in Listing 12.3 is a good example of variables nested within different scopes.

class GoodbyeWorld {

  public static void main (String args[]) {

    int i, j;

    System.out.println(“Goodbye, World!”);

    for (i = 0; i < 5; i++) {

      int k;





The integers i and j have scopes within the main method body. The integer k, however, has a scope limited to the for loop block. Because k’s scope is limited to the for loop block, it cannot be seen outside of that block. On the other hand, i and j still can be seen within the for loop block. What this means is that scoping has a top-down hierarchical effect—variables defined in outer scopes still can be seen and used within nested scopes, but variables defined in nested scopes are limited to those scopes. Incidentally, don’t worry if you aren’t familiar with for loops, you’ll learn all about them in the next chapter, “Expressions, Operators, and Control Structures.”

For more reasons than visibility, it is important to pay attention to the scope of variables when you declare them. Along with determining the visibility of variables, the scope also determines the lifetime of variables. This means that variables actually are destroyed when program execution leaves their scope. Looking at the GoodbyeWorld example again, storage for the integers i and j is allocated when program execution enters the main method. When the for loop block is entered, storage for the integer k is allocated. When program execution leaves the for loop block, the memory for k is freed and the variable destroyed. Similarly, when program execution leaves main, all of the variables in its scope are freed and destroyed (i and j). The concept of variable lifetime and scope becomes even more important when you start dealing with classes. You’ll get a good dose of this in Chapter 14, “Classes, Packages, and Interfaces.”


An array is a construct that provides for the storage of a list of items of the same type. Array items can be of either a simple or composite data type. Arrays also can be multidimensional. Java arrays are declared with square brackets ([]). The following are a few examples of arrays in Java:

int numbers[];

char[] letters;

long grid[][];

If you are familiar with arrays in another language, you might be puzzled by the absence of a number between the square brackets specifying the number of items in the array. Java doesn’t allow you to specify the size of an empty array when declaring the array. You always must explicitly set the size of the array with the new operator or by assigning a list of items to the array on creation. The new operator is covered in the next chapter, “Expressions, Operators, and Control Structures.”

It might seem like a hassle to always have to explicitly set the size of an array with the new operator. The reason for doing this is because Java doesn’t have pointers like C or C++ and therefore doesn’t allow you to just point anywhere in an array and create new items. By handling memory management this way, the bounds checking problems common with C and C++ have been avoided in the Java language.

Another strange thing you might notice about Java arrays is the optional placement of the square brackets in the array declaration. You are allowed to place the square brackets either after the variable type or after the identifier.

The following are a couple of examples of arrays that have been declared and set to a specific size by using the new operator or by assigning a list of items in the array declaration:

char alphabet[] = new char[26];

int primes = {7, 11, 13};

More complex structures for storing lists of items, such as stacks and hashtables, are also supported by Java. Unlike arrays, these structures are implemented in Java as classes. You’ll get a crash course in some of these other storage mechanisms in Chapter 19, “The Utilities Package.”


In Java, strings are handled by a special class called String. Even literal strings are managed internally by an instantiation of a String class. An instantiation of a class is simply an object that has been created based on the class description. This method of handling strings is very different from languages like C and C++, where strings are represented simply as an array of characters. The following are a few strings declared using the Java String class:

String message;

String name = “Mr. Blonde”;

At this point it’s not that important to know the String class inside and out. You’ll learn all the gory details of the String class in Chapter 18, “The Language Package.”


In this chapter, you have taken a look at the core components of the Java language. It is hoped that you now have a better insight about why Java has become popular in such a relatively short time. With vast improvements over the weaknesses of the C and C++ languages—arguably the industry language standards—Java will no doubt become more important in the near future. The language elements covered in this chapter are just the tip of the iceberg when it comes to the benefits of programming in Java.

Now that you are armed with the fundamentals of the Java language, it is hoped that you are ready to press onward and learn more about the Java language. The next chapter, “Expressions, Operators, and Control Structures,94" covers exactly what its title suggests. In it you will learn how to work with and manipulate much of the information you learned about in this chapter. In doing so, you will be able to start writing programs that do a little more than display cute messages on the screen.

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