Teach Yourself Java 1.1 Programming in 24 Hours
- Teach Yourself Java 1.1 Programming in 24 Hours
- Introduction xxii
- Hour 1 Becoming a Programmer 3 2 Writing Your First Program 17 3 Vacationing in Java 33 4 Understanding How Java Programs Work 49
- Hour 5 Storing and Changing Information in a Program 61 6 Using Strings to Communicate 77 7 Using Conditional Tests to Make Decisions 89 8 Repeating an Action with Loops 103
- Hour 9 Storing Information with Arrays 117 10 Creating Your First Object 127 11 Describing What Your Object Is Like 139 12 Inheriting Methods from Other Classes 153
- Hour 13 Learning How Applets Work 165 14 Creating a Threaded Applet 177 15 Sending Parameters to Applets 193 16 Using Fonts and Color in Applets 201
- Hour 17 Working with Graphics 215 18 Creating Animation 227 19 Building a Simple User Interface 241 20 Responding to User Events 257
- Hour 21 Playing Games with Java 273 22 Writing a Game for the Web 287 23 Spicing Up a Web Page 301 24 Making Your Knowledge Add Up 311
- A Where to Go from Here: Java Resources 327 B Java Programming Tools 335 C This Books Web Site 353 D Glossary 355
- E Whats on the CD-ROM? 363
- Index 367
Teach Yourself
JAVA 1.1 PROGRAMMING
in 24 Hours
Introduction
Part I Getting Started
Hour 1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
Hour 5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Moving Into Advanced Topics
Hour 9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object Is Like
12 Inheriting Methods from Other Classes
Part IV Creating Applets for the World Wide Web
Hour 13 Learning How Applets Work
14 Creating a Threaded Applet
15 Sending Parameters to Applets
16 Using Fonts and Color in Applets
Part V Improving the Look of Your Programs
Hour 17 Working with Graphics
18 Creating Animation
19 Building a Simple User Interface
20 Responding to User Events
Part VI Putting Your Programming Skills to Work
Hour 21 Playing Games with Java
22 Writing a Game for the Web
23 Spicing Up a Web Page
24 Making Your Knowledge Add Up
Part VII Appendixes
A Where to Go from Here: Java Resources
B Java Programming Tools
C This Books Web Site
D Glossary
E Whats on the CD-ROM?
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