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Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself


in 24 Hours


Part I Getting Started

Hour 1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work

Part II Learning the Basics of Programming

Hour 5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops

Part III Moving Into Advanced Topics

Hour 9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object Is Like
12 Inheriting Methods from Other Classes

Part IV Creating Applets for the World Wide Web

Hour 13 Learning How Applets Work
14 Creating a Threaded Applet
15 Sending Parameters to Applets
16 Using Fonts and Color in Applets

Part V Improving the Look of Your Programs

Hour 17 Working with Graphics
18 Creating Animation
19 Building a Simple User Interface
20 Responding to User Events

Part VI Putting Your Programming Skills to Work

Hour 21 Playing Games with Java
22 Writing a Game for the Web
23 Spicing Up a Web Page
24 Making Your Knowledge Add Up

Part VII Appendixes

A Where to Go from Here: Java Resources
B Java Programming Tools
C This Books Web Site
D Glossary
E Whats on the CD-ROM?